Oculus GO: Accessible VR
Oculus Connect 4 was last week and the excitement in the VR space is slowly picking up. The VR industry in the past year has one big problem, VR isn’t selling. This problem stems from so many different problems that users have with VR. Hardware too ugly and clunky, too pricey, and just annoying to deal with. But Facebook aims to solve this problem with their new product, Oculus GO.
Oculus GO is Facebook’s newest VR product that is priced, $199, in the middle between the Oculus Rift and Samsung Gear VR. It is a standalone headset that is lightweight, cordless, and “the easiest way to experience VR.” It really is an all in one headset that makes VR accessible not only to the gamers but to the average buyer. It also focuses a lot of the VR development on social and apps that aren’t focused towards gaming. It really takes a lot of the pain points out of VR.
People don’t like VR because it is so annoying to deal with. The amount of time and effort it takes to enjoy or even set up an experience is already a turn-off, even for me! But with Oculus GO, it creates a frictionless environment to enjoy this amazing technology. Allow average consumers to just enjoy the entertainment or a social app with their friends. This also gives hope to VR developers across the world because with more headsets sold, there will be more money to be made.
Making money in VR is hard, really hard. Simply because there are not enough headsets floating around for content creators to make their money back. But with the introduction of standalone VR, it will create a new branch of simple and entertaining VR. And the quality of content will go up as well. No more crappy $.99 apps or experience that you regret paying for. With Oculus GO, the demand for quality content will push developers to come up with more innovative content! The future of VR is starting to look brighter.